/** * @slot active - Slot that will display when the provided condition has been met * @slot inactive (default) - Slot that will display when the provided condition has not been met */ export declare class DxpDetectProgress { /** * The name of the progress state to search for * (Optional) supports regex string for condition matching */ condition: string; /** * Operator used to evaluate weight condition weight and current weight * "eq" Equal to (default) * "lt" less than * "le" Less than/Equal to * "gt" Greater than * "ge" Greater than/Equal to * "not" will negate your operator */ operator: 'eq' | 'lt' | 'le' | 'gt' | 'ge' | 'not'; /** * @state Used to conditionally display slots depending on provided condition and operator */ private conditionTriggered; /** * @state Used to conditionally display component depending if condition is valid */ private isValid; private pattern?; componentWillLoad(): void; private checkCondition; private checkExperience; render(): any; disconnectedCallback(): void; }