export declare const WIREFRAME_SHADER = "\nstruct Uniforms {\n viewProjection: mat4x4,\n model: mat4x4,\n color: vec3,\n};\n@group(0) @binding(0) var u: Uniforms;\n\nstruct VertexInput {\n @location(0) position: vec3,\n @location(1) normal: vec3,\n};\n\n@vertex\nfn vs_main(input: VertexInput) -> @builtin(position) vec4 {\n return u.viewProjection * u.model * vec4(input.position, 1.0);\n}\n\n@fragment\nfn fs_main() -> @location(0) vec4 {\n return vec4(u.color, 1.0);\n}\n"; //# sourceMappingURL=wireframe-shader.d.ts.map