export declare const NORMAL_DEBUG_SHADER = "\nstruct Uniforms {\n viewProjection: mat4x4,\n model: mat4x4,\n};\n@group(0) @binding(0) var u: Uniforms;\n\nstruct VertexInput {\n @location(0) position: vec3,\n @location(1) normal: vec3,\n};\n\nstruct VertexOutput {\n @builtin(position) clipPosition: vec4,\n @location(0) objectNormal: vec3,\n};\n\n@vertex\nfn vs_main(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n output.clipPosition = u.viewProjection * u.model * vec4(input.position, 1.0);\n output.objectNormal = input.normal;\n return output;\n}\n\n@fragment\nfn fs_main(input: VertexOutput) -> @location(0) vec4 {\n let n = normalize(input.objectNormal);\n return vec4((n + vec3(1.0)) * 0.5, 1.0);\n}\n"; //# sourceMappingURL=normal-debug-shader.d.ts.map