import type { Mat4 } from "../mesh-like.ts"; export interface InspectMaterial { readonly pipeline: GPURenderPipeline; readonly bindGroupLayout: GPUBindGroupLayout; readonly uniformByteSize: number; readonly writeUniforms: (buffer: GPUBuffer, offset: number, params: InspectMaterialUniformParams) => void; } export interface InspectMaterialUniformParams { readonly viewProjectionMatrix: Mat4; readonly modelMatrix: Mat4; } //# sourceMappingURL=inspect-material.d.ts.map