import { Point } from '@vertexvis/geometry'; import { DrawFramePayload } from '@vertexvis/stream-api'; import { Color } from '@vertexvis/utils'; import { PointToPointHitTester } from '../components/viewer-measurement-distance/hitTest'; import { PointToPointHitProvider } from '../components/viewer-measurement-distance/interactions'; import { RaycasterLike } from '../lib/scenes/raycaster'; import { DepthBuffer, FeatureMap, Frame, FrameCameraBase, ImageAttributesLike, StencilBuffer, Viewport } from '../lib/types'; export declare const drawFramePayloadPerspective: DrawFramePayload; export declare const drawFramePayloadOrthographic: DrawFramePayload; export declare function copyDrawFramePayloadPerspective(payload: DrawFramePayload, partial: Partial): DrawFramePayload; export declare function makePerspectiveFrame(payload?: DrawFramePayload): Frame; export declare function makeOrthographicFrame(): Frame; export declare function makeImagePng(width: number, height: number): Uint8Array; export declare function makeDepthImagePng(width: number, height: number, value?: number): Uint8Array; export declare function makeDepthImageBytes(width: number, height: number, value?: number): Uint16Array; export declare function makeDepthBuffer(width: number, height: number, value?: number, camera?: FrameCameraBase): DepthBuffer; export declare function makeStencilImageBytes(width: number, height: number, fill: (pixel: Point.Point) => number): Uint8Array; export declare function makeStencilBuffer(width: number, height: number, fill: (pixel: Point.Point) => number, depthBuffer?: DepthBuffer): StencilBuffer; export declare function makeFeatureMap(width: number, height: number, fill: (pixel: Point.Point) => Color.Color): FeatureMap; export declare function makeFeatureMapBytes(width: number, height: number, fill: (pixel: Point.Point) => Color.Color): Uint8Array; export declare function makeImageAttributes(width: number, height: number): ImageAttributesLike; export declare function makeHitTester({ stencilBuffer, depthBuffer, viewport, camera, }?: { stencilBuffer?: StencilBuffer; depthBuffer?: DepthBuffer; viewport?: Viewport; camera?: FrameCameraBase; }): PointToPointHitTester; export declare function makeRaycaster(): RaycasterLike; export declare function makeHitProvider({ hitTester, raycaster, }: { hitTester?: PointToPointHitTester; raycaster?: RaycasterLike; }): PointToPointHitProvider;