import { JSX } from '../../stencil-public-runtime'; import { Matrix4 } from '@vertexvis/geometry'; import { PinController } from '../../lib/pins/controller'; import { Pin } from '../../lib/pins/model'; import { PinModel } from '../../lib/pins/model'; export declare class ViewerPinGroup { /** * The pin to draw for the group */ pin?: Pin; /** * The local matrix of this element. */ matrix: Matrix4.Matrix4; /** * Projection view matrix used for computing the position of the pin line */ projectionViewMatrix: Matrix4.Matrix4; /** * The dimensions of the canvas for the pins */ elementBounds?: DOMRect; /** * The model that contains the entities and outcomes from performing pin operations */ pinModel: PinModel; /** * The controller that drives behavior for pin operations */ pinController?: PinController; /** * Whether the pin is "selected" */ selected: boolean; /** * @internal * Whether the pin is occluded */ occluded: boolean; /** * @internal * Whether the pin is detached */ detached: boolean; private invalidateStateCounter; private labelEl; private resizeObserver?; protected componentDidLoad(): void; /** * @ignore */ protected handleOcclusionStateChanged(event: CustomEvent): Promise; /** * @ignore */ protected handleDetachedStateChanged(event: CustomEvent): Promise; protected disconnectedCallback(): void; protected render(): JSX.Element; private invalidateState; private setLabelObserver; private computePinPoints; private computeDefaultPinPoints; private computeTextPinPoints; private handleAnchorPointerDown; private selectPin; private getFromWorldPosition; }