import { VendureEntity } from '../../../entity/base/base.entity'; export type InputPatch = { [K in keyof T]?: T[K] | null; }; /** * Updates only the specified properties from an Input object as long as the value is not * undefined. Null values can be passed, however, which will set the corresponding entity * field to "null". So care must be taken that this is only done on nullable fields. */ export declare function patchEntity>(entity: T, input: I): T;