import type { Matrix4Like } from "../matrix"; export interface IVector4Json { x: number; y: number; z: number; w: number; } export interface IVector4 extends Float32Array, IVector4Json { } export type Vector4Like = IVector4 | Vector4 | number[] | Float32Array; export declare class Vector4 extends Float32Array implements IVector4 { static readonly VECTOR4_ZERO: Vector4; static readonly VECTOR4_ONE: Vector4; static add: (a: Vector4Like, b: Vector4Like, out?: T) => T; static ceil: (a: Vector4Like, out?: T) => T; static closeTo: (a: Vector4Like, b: Vector4Like, epsilon?: number) => boolean; static closeToRect: (a: Vector4Like, b: Vector4Like, epsilon?: number) => boolean; static create: (x?: number, y?: number, z?: number, w?: number) => Vector4; static cross: (u: Vector4Like, v: Vector4Like, w: Vector4Like, out?: T) => T; static distanceTo: (a: Vector4Like, b: Vector4Like) => number; static distanceToSquared: (a: Vector4Like, b: Vector4Like) => number; static divide: (a: Vector4Like, b: Vector4Like, out?: T) => T; static dot: (a: Vector4Like, b: Vector4Like) => number; static equals: (a: Vector4Like, b: Vector4Like) => boolean; static floor: (a: Vector4Like, out?: T) => T; static fromArray: (a: ArrayLike | Vector4Like, offset?: number, out?: T) => T; static fromScalar: (num: number, out?: T) => T; static fromXYZW: (x: number, y: number, z: number, w: number, out?: T) => T; static inverse: (a: Vector4Like, out?: T) => T; static norm: (a: Vector4Like) => number; static lengthSquared: (a: Vector4Like) => number; static lerp: (a: Vector4Like, b: Vector4Like, t: number, out?: T) => T; static max: (a: Vector4Like, b: Vector4Like, out?: T) => T; static min: (a: Vector4Like, b: Vector4Like, out?: T) => T; static minus: (a: Vector4Like, b: Vector4Like, out?: T) => T; static multiply: (a: Vector4Like, b: Vector4Like, out?: T) => T; static multiplyScalar: (a: Vector4Like, b: number, out?: T) => T; static negate: (a: Vector4Like, out?: T) => T; static normalize: (a: Vector4Like, out?: T) => T; static round: (a: Vector4Like, out?: T) => T; static setNorm: (a: Vector4Like, length: number, out?: T) => T; static toString: (a: Vector4Like) => string; static transformMatrix4: (a: Vector4Like, m: Matrix4Like, out?: T) => T; static transformQuat: (a: Vector4Like, q: Matrix4Like, out?: T) => T; readonly dataType: string; constructor(x?: number, y?: number, z?: number, w?: number); get x(): number; set x(value: number); get y(): number; set y(value: number); get z(): number; set z(value: number); get w(): number; set w(value: number); }