/** Queue state for next-up items (workstream-level). */ export declare const QueueState: { readonly QUEUED: "queued"; readonly RUNNING: "running"; readonly BLOCKED: "blocked"; readonly IDLE: "idle"; /** Used only in the API normalization layer (mission-control-read.ts). */ readonly COMPLETED: "completed"; }; /** Core queue states used by the queue builder (excludes "completed"). */ export type CoreQueueState = "queued" | "running" | "blocked" | "idle"; /** Extended queue state including API-only values. */ export type QueueStateValue = (typeof QueueState)[keyof typeof QueueState]; /** Auto-continue lane state (per-workstream within a run). */ export declare const LaneState: { readonly IDLE: "idle"; readonly RUNNING: "running"; readonly BLOCKED: "blocked"; readonly WAITING_DEPENDENCY: "waiting_dependency"; readonly RATE_LIMITED: "rate_limited"; readonly COMPLETED: "completed"; }; export type LaneStateValue = (typeof LaneState)[keyof typeof LaneState]; /** Auto-continue run status. */ export declare const RunStatus: { readonly RUNNING: "running"; readonly STOPPING: "stopping"; readonly STOPPED: "stopped"; }; export type RunStatusValue = (typeof RunStatus)[keyof typeof RunStatus]; /** Runner source — how the agent was assigned. */ export declare const RunnerSource: { readonly ASSIGNED: "assigned"; readonly INFERRED: "inferred"; readonly FALLBACK: "fallback"; }; export type RunnerSourceValue = (typeof RunnerSource)[keyof typeof RunnerSource];