import type { TextureSource } from '@use-gpu/core'; export declare const useReadbackTexture: (source: TextureSource, buffers?: number) => { dispatchCopy: () => GPUCommandBuffer | null; asyncRead: () => Promise | Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float64Array | null>; };