import type { Ref } from '@use-gpu/live'; import type { XYZ } from '@use-gpu/core'; import { mat4 } from 'gl-matrix'; import { PointerEvent } from '../interact/event.d.mts'; export declare const useFrustumPicker: (inverseProjectionViewMatrixRef: Ref) => (event: PointerEvent) => [XYZ, XYZ];