import type { LC, LiveElement } from '@use-gpu/live'; import type { TextureSource } from '@use-gpu/core'; import type { ShaderSource } from '@use-gpu/shader'; export type PrefilteredEnvMapProps = { texture?: TextureSource | null; size?: number; levels?: number; gain?: number; seamFix?: boolean; debugGrid?: boolean; debugAtlas?: boolean; live?: boolean; render?: (cubeMap: ShaderSource | null, textureMap: TextureSource | null) => LiveElement; children?: (cubeMap: ShaderSource | null, textureMap: TextureSource | null) => LiveElement; }; export declare const PrefilteredEnvMap: LC;