import type { LambdaSource, TextureSource } from '@use-gpu/core'; import type { ShaderSource } from '@use-gpu/shader'; export declare const useMultiViewShader: (textures: (ShaderSource | null | undefined)[], empty?: boolean) => import("@use-gpu/shader").ParsedBundle; export declare const getMultiViewShader: (textures: (ShaderSource | null | undefined)[], empty?: boolean) => import("@use-gpu/shader").ParsedBundle; export declare const useDisplayShader: (texture: TextureSource) => LambdaSource; export declare const getDisplayShader: (texture: TextureSource) => LambdaSource;