import { ParsedBundle } from "@use-gpu/shader/wgsl"; declare const _default: ParsedBundle; export default _default; export declare const ViewUniforms: ParsedBundle; export declare const viewUniforms: ParsedBundle; export declare const getViewPosition: ParsedBundle; export declare const getViewResolution: ParsedBundle; export declare const getViewSize: ParsedBundle; export declare const getViewNearFar: ParsedBundle; export declare const getViewPixelRatio: ParsedBundle; export declare const getViewVector: ParsedBundle; export declare const to3D: ParsedBundle; export declare const worldToView: ParsedBundle; export declare const viewToWorld: ParsedBundle; export declare const viewToClip: ParsedBundle; export declare const clipToView: ParsedBundle; export declare const worldToClip: ParsedBundle; export declare const clipToWorld: ParsedBundle; export declare const worldToW: ParsedBundle; export declare const viewToW: ParsedBundle; export declare const worldToDepth: ParsedBundle; export declare const viewToDepth: ParsedBundle; export declare const depthToView: ParsedBundle; export declare const clipToWorld3D: ParsedBundle; export declare const worldToClip3D: ParsedBundle; export declare const clip3DToScreen: ParsedBundle; export declare const screenToClip3D: ParsedBundle; export declare const clipXYToUV: ParsedBundle; export declare const clipUVToXY: ParsedBundle; export declare const clipLineIntoView: ParsedBundle; export declare const getWorldScale: ParsedBundle; export declare const getScreenScale: ParsedBundle; export declare const getWorldToClipScale: ParsedBundle; export declare const getClipToWorldScale: ParsedBundle; export declare const getClipScale: ParsedBundle; export declare const applyZBias3: ParsedBundle; export declare const applyZBias: ParsedBundle;