import { mat4 } from 'gl-matrix'; export declare const makeSwizzleMatrix: (swizzle: string) => any; export declare const swizzleMatrix: (m: mat4, swizzle: string) => mat4; export declare const toBasis: (axes: string) => string; export declare const toOrder: (basis: string) => number[]; export declare const invertBasisSlow: (axes: string) => string; export declare const rotateBasisSlow: (axes: string) => string; export declare const rotateBasis: (axes: string, n: number) => string; export declare const invertBasis: (axes: string) => string; export declare const INVERT_BASIS: Record; export declare const ROTATE_BASIS: Record;