import { mat4 } from 'gl-matrix'; export declare const VEC3_ZERO: [number, number, number]; export declare const VEC3_ONE: [number, number, number]; export declare const VEC2_ZERO: [number, number]; export declare const VEC2_ONE: [number, number]; /** * Skew matrix * * @internal * @ignore */ export declare function fromSkew(out: mat4, skew: [number, number]): mat4; /** * number to vec 2 * * @internal * @ignore */ export declare function toVec2(x: number | Array): [number, number]; /** * number to vec 3 * * @internal * @ignore */ export declare function toVec3(x: number | Array, defaultZValue?: number): [number, number, number]; //# sourceMappingURL=gl-matrix-extensions.d.ts.map