export declare const vertex = "\nattribute float size;\nattribute vec4 customColor;\nvarying vec4 vColor;\nvoid main() {\n vColor = customColor;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_PointSize = size * 2.0;\n gl_Position = projectionMatrix * mvPosition;\n}\n"; export declare const fragment = "\nuniform vec3 color;\nvarying vec4 vColor;\nvoid main() {\n // if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;\n // gl_FragColor = vec4(color * vColor.rgb, vColor.a);\n vec2 cxy = 2.0 * gl_PointCoord - 1.0;\n float r = dot(cxy, cxy);\n\n float opacity = 1.0 - smoothstep(0.7, 1.0, r);\n gl_FragColor = vec4(color * vColor.rgb, vColor.a * opacity);\n}\n";