{"version":3,"file":"index.cjs","names":[],"sources":["../index.ts"],"sourcesContent":["import { unifiedLatexLintArgumentColorCommands } from \"./rules/unified-latex-lint-argument-color-commands\";\nimport { unifiedLatexLintArgumentFontShapingCommands } from \"./rules/unified-latex-lint-argument-font-shaping-commands\";\nimport { unifiedLatexLintConsistentInlineMath } from \"./rules/unified-latex-lint-consistent-inline-math\";\nimport { unifiedLatexLintNoDef } from \"./rules/unified-latex-lint-no-def\";\nimport { unifiedLatexLintNoPlaintextOperators } from \"./rules/unified-latex-lint-no-plaintext-operators\";\nimport { unifiedLatexLintNoTexDisplayMath } from \"./rules/unified-latex-lint-no-tex-display-math\";\nimport { unifiedLatexLintNoTexFontShapingCommands } from \"./rules/unified-latex-lint-no-tex-font-shaping-commands\";\nimport { unifiedLatexLintObsoletePackages } from \"./rules/unified-latex-lint-obsolete-packages\";\nimport { unifiedLatexLintPreferSetlength } from \"./rules/unified-latex-lint-prefer-setlength\";\n\n/**\n * Object exporting all available lints.\n */\nexport const lints = {\n    unifiedLatexLintArgumentColorCommands,\n    unifiedLatexLintArgumentFontShapingCommands,\n    unifiedLatexLintConsistentInlineMath,\n    unifiedLatexLintNoDef,\n    unifiedLatexLintNoPlaintextOperators,\n    unifiedLatexLintNoTexDisplayMath,\n    unifiedLatexLintNoTexFontShapingCommands,\n    unifiedLatexLintObsoletePackages,\n    unifiedLatexLintPreferSetlength,\n};\n\n// NOTE: The docstring comment must be the last item in the index.ts file!\n/**\n * ## What is this?\n *\n * Linting functions for `unified-latex` ASTs. Lints are found in the `rules/` subdirectory. Lints\n * that can be fixed accept an optional `{fix: boolean}` argument.\n *\n * ## When should I use this?\n *\n * If you are building a linter for LaTeX code.\n *\n */\n"],"mappings":";;;;;;;;;;;;;;AAaA,IAAa,QAAQ;CACjB,uCAAA,cAAA;CACA,6CAAA,0DAAA;CACA,sCAAA,gBAAA;CACA,uBAAA,gBAAA;CACA,sCAAA,kDAAA;CACA,kCAAA,gBAAA;CACA,0CAAA,gBAAA;CACA,kCAAA,gBAAA;CACA,iCAAA,gBAAA;CACH"}