// One flattened grant set per actor, memoised for as long as the role map it was built from // stays put. Why it earns a file: a live query evaluates policy PER SUBSCRIBER on every change // event, and every `can()` clause asks this question — so an unmemoised expansion turned one // write on a channel with 10k subscribers into 10k role-graph walks in a single tick. import { grantCovers } from '@ultimat3/core'; import type { Permission } from './permissions'; import { type Actor, expandRoles, type RoleMap, roleDefinitions, roleMapGeneration } from './roles'; /** * The three shapes `grantMatches()` can take, pre-split so a lookup is a `Set.has` instead of a * scan: an exact grant, a `:*` wildcard, and the bare `*`. Equivalent to * `actorPermissions(actor).some((grant) => grantMatches(grant, permission))`, per grant kind. */ interface GrantIndex { readonly exact: ReadonlySet; /** * The `:*` grants themselves, asked through core's `grantCovers` — a list, not a set of * resources: keyed by the first segment, `billing:invoice:*` answered for `billing:refund:issue`. * An actor holds a handful, so the scan is a few `startsWith`. */ readonly wildcards: readonly string[]; readonly all: boolean; /** Deduped and sorted, built once so `actorPermissions()` never sorts per clause. */ readonly sorted: readonly string[]; } interface CacheEntry { readonly map: RoleMap; readonly generation: number; readonly index: GrantIndex; } /** * Keyed on the actor OBJECT, never on its id: `@ultimat3/auth` mints a fresh, frozen actor per * request from a freshly-read user row, so the entry dies with the request and a revoked role * still takes effect on the very next one. Caching by id — or across requests — would trade that * property for the same allocations. */ const cache = new WeakMap(); const buildIndex = (actor: Actor, map: RoleMap): GrantIndex => { // `?? []` on both, though `Actor` declares them required and `userActor()` defaults them: this // takes an `Actor | null` from surfaces that hand it a value parsed out of JSON, and an authz // read that throws where it should have DENIED is the `testActor` defect one layer down. const exact = new Set(actor.permissions ?? []); for (const grant of expandRoles(actor.roles ?? [], map)) exact.add(grant); const wildcards: string[] = []; let all = false; for (const grant of exact) { if (grant === '*') all = true; else if (grant.endsWith(':*')) wildcards.push(grant); } return { exact, wildcards, all, sorted: [...exact].sort() }; }; const indexFor = (actor: Actor, map: RoleMap): GrantIndex => { const generation = roleMapGeneration(); const hit = cache.get(actor); // The map is compared by reference as well as by generation, because both `actorHas()` and // `actorPermissions()` take an explicit map override that the generation counter never sees. if (hit !== undefined && hit.map === map && hit.generation === generation) return hit.index; const index = buildIndex(actor, map); cache.set(actor, { map, generation, index }); return index; }; /** * A COPY, per call. `readonly string[]` is compile-time only, so handing back `index.sorted` — * which is the per-actor authz cache itself — let any caller `push` a grant into it through a * widened reference and hold it for the life of that request. The list is small (an actor's own * grants) and this is not on `actorHas`'s path, which reads the `Set` and copies nothing. */ export const actorPermissions = ( actor: Actor | null, map: RoleMap = roleDefinitions(), ): readonly string[] => (actor === null ? [] : [...indexFor(actor, map).sorted]); export const actorHas = ( actor: Actor | null, permission: Permission, map: RoleMap = roleDefinitions(), ): boolean => { if (actor === null) return false; const index = indexFor(actor, map); if (index.all || index.exact.has(permission)) return true; return index.wildcards.some((grant) => grantCovers(grant, permission)); };