/** * A destructor guard object is created for every * `interface` object. * * It corresponds to the `DestructibleObject` in C++, which * uses a C++ destructor to simulate the JS garbage collector. * * The implementation is in {@link RustArcPtr.h}. */ export declare const destructorGuardSymbol: unique symbol; /** * The `bigint` pointer corresponding to the Rust memory address * of the native peer. */ export declare const pointerLiteralSymbol: unique symbol; /** * The `string` name of the object, enum or error class. * * This drives the `instanceOf` method implementations. */ export declare const uniffiTypeNameSymbol: unique symbol; /** * The ordinal of the variant in an enum. * * This is the number that is passed over the FFI. */ export declare const variantOrdinalSymbol: unique symbol; //# sourceMappingURL=symbols.d.ts.map