import { Texture } from "../../textures/Texture.js"; import TextureNode from "../accessors/TextureNode.js"; import UniformNode from "../core/UniformNode.js"; export default class MaxMipLevelNode extends UniformNode<"float", number> { constructor(textureNode: TextureNode); get textureNode(): TextureNode; get texture(): Texture; } export const maxMipLevel: (texture: Texture) => MaxMipLevelNode;