import { Loader, Object3D } from "three"; import { GLTF } from "../loaders/GLTFLoader.js"; export class XRHandMeshModel { controller: Object3D; handModel: Object3D; bones: Object3D[]; constructor( handModel: Object3D, controller: Object3D, path: string, handedness: string, loader?: Loader | null, onLoad?: ((object: Object3D) => void) | null, customCache?: Record | null, ); updateMesh(): void; }