import { Mesh, Object3D, Scene } from "three"; export interface SceneOptimizerOptions { debug?: boolean | undefined; } declare class SceneOptimizer { scene: Scene; debug: boolean; constructor(scene: Scene, options?: SceneOptimizerOptions); removeEmptyNodes(object: Object3D): void; disposeMeshes(meshesToRemove: Set): void; toBatchedMesh(): Scene; } export { SceneOptimizer };