import { Light, ShadowBaseNode } from "three/webgpu"; export interface TileShadeNodeConfig { tilesX?: number | undefined; tilesY?: number | undefined; resolution?: { width: number; height: number }; debug?: boolean | undefined; } declare class TileShadowNode extends ShadowBaseNode { constructor(light: Light, options?: TileShadeNodeConfig); } export { TileShadowNode };