import { Camera, Color, Node } from "three/webgpu"; export interface DepthAwareBlendOptions { blendColor?: Node | Color; edgeRadius?: Node<"int"> | number; edgeStrength?: Node<"float"> | number; } export const depthAwareBlend: ( baseNode: Node, blendNode: Node, depthNode: Node, camera: Camera, options?: DepthAwareBlendOptions, ) => Node<"vec4">;