import { Camera, CoordinateSystem, PassNode, Scene, StereoCamera } from "three/webgpu"; declare class StereoCompositePassNode extends PassNode { readonly isStereoCompositePassNode: true; stereo: StereoCamera; constructor(scene: Scene, camera: Camera); updateStereoCamera(coordinateSystem: CoordinateSystem): void; } export default StereoCompositePassNode;