import { Node, TempNode, TextureNode } from "three/webgpu"; declare class SharpenNode extends TempNode<"vec4"> { readonly isSharpenNode: boolean; textureNode: TextureNode; sharpness: Node<"float">; denoise: Node<"bool">; constructor(textureNode: TextureNode, sharpness?: Node<"float"> | number, denoise?: Node<"bool"> | boolean); setSize(width: number, height: number): void; getTextureNode(): TextureNode; } export default SharpenNode; export const sharpen: ( node: Node<"vec4">, sharpness?: Node<"float"> | number, denoise?: Node<"bool"> | boolean, ) => SharpenNode;