import { Camera, Scene } from "three/webgpu"; import StereoCompositePassNode from "./StereoCompositePassNode.js"; declare class ParallaxBarrierPassNode extends StereoCompositePassNode { readonly isParallaxBarrierPassNode: true; constructor(scene: Scene, camera: Camera); } export default ParallaxBarrierPassNode; export const parallaxBarrierPass: (scene: Scene, camera: Camera) => ParallaxBarrierPassNode;