import { IUniform } from "three"; export const ConvolutionShader: { defines: { KERNEL_SIZE_FLOAT: string; KERNEL_SIZE_INT: string; }; uniforms: { tDiffuse: IUniform; uImageIncrement: IUniform; cKernel: IUniform; }; vertexShader: string; fragmentShader: string; buildKernel(sigma: number): number[]; };