import { IUniform } from "three"; export const BokehShader: { name: string; defines: { DEPTH_PACKING: number; PERSPECTIVE_CAMERA: number; }; uniforms: { tColor: IUniform; tDepth: IUniform; focus: IUniform; aspect: IUniform; aperture: IUniform; maxblur: IUniform; nearClip: IUniform; farClip: IUniform; }; vertexShader: string; fragmentShader: string; };