import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "three"; export class MorphAnimMesh extends Mesh { constructor(geometry: BufferGeometry, material: Material); mixer: AnimationMixer; activeAction: AnimationAction | null; setDirectionForward(): void; setDirectionBackward(): void; playAnimation(label: string, fps: number): void; updateAnimation(delta: number): void; copy(source: MorphAnimMesh, recursive?: boolean): this; }