import { BufferGeometry, Data3DTexture, Loader, LoadingManager, Mesh, MeshStandardMaterial, Object3D } from "three"; export interface Chunk { palette: number[]; size: { x: number; y: number; z: number }; data: Uint8Array; } export interface VOXLoaderResult { chunks: Chunk[]; scene: Object3D; } declare class VOXLoader extends Loader { constructor(manager?: LoadingManager); parse(data: ArrayBuffer): VOXLoaderResult; } declare function buildMesh(chunk: Chunk): Mesh; declare function buildData3DTexture(chunk: Chunk): Data3DTexture; /** * @deprecated Use buildMesh() instead. */ declare class VOXMesh extends Mesh { constructor(chunk: Chunk); } /** * @deprecated Use buildData3DTexture() instead. */ declare class VOXData3DTexture extends Data3DTexture { constructor(chunk: Chunk); } export { buildData3DTexture, buildMesh, VOXData3DTexture, VOXLoader, VOXMesh };