import { DataTexture, Loader, LoadingManager, RGBAFormat, TextureDataType } from "three"; interface UltraHDRLoaderTextureData { width: number; height: number; hdrBuffer: Uint16Array | Float32Array; format: typeof RGBAFormat; type: TextureDataType; } declare class UltraHDRLoader extends Loader { type: TextureDataType; constructor(manager?: LoadingManager); setDataType(value: TextureDataType): this; parse(buffer: ArrayBuffer, onLoad: (texData: UltraHDRLoaderTextureData) => void): void; load( url: string, onLoad: (data: DataTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (err: unknown) => void, ): DataTexture; } export { UltraHDRLoader };