// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-transfercontroltooffscreen interface HTMLCanvasElement { transferControlToOffscreen(): OffscreenCanvas; } // https://html.spec.whatwg.org/multipage/canvas.html#offscreencanvasrenderingcontext2d interface OffscreenCanvasRenderingContext2D extends CanvasState, CanvasTransform, CanvasCompositing, CanvasImageSmoothing, CanvasFillStrokeStyles, CanvasShadowStyles, CanvasFilters, CanvasRect, CanvasDrawPath, CanvasText, CanvasDrawImage, CanvasImageData, CanvasPathDrawingStyles, CanvasTextDrawingStyles, CanvasPath { readonly canvas: OffscreenCanvas; } declare var OffscreenCanvasRenderingContext2D: { prototype: OffscreenCanvasRenderingContext2D; new(): OffscreenCanvasRenderingContext2D; }; // https://html.spec.whatwg.org/multipage/canvas.html#the-offscreencanvas-interface // Possible contextId values are defined by the enum OffscreenRenderingContextId { "2d", "bitmaprenderer", "webgl", "webgl2" } // See also description: https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas/getContext interface OffscreenCanvas extends EventTarget { width: number; height: number; getContext( contextId: "2d", contextAttributes?: CanvasRenderingContext2DSettings, ): OffscreenCanvasRenderingContext2D | null; getContext( contextId: "bitmaprenderer", contextAttributes?: WebGLContextAttributes, ): ImageBitmapRenderingContext | null; getContext(contextId: "webgl", contextAttributes?: WebGLContextAttributes): WebGLRenderingContext | null; getContext(contextId: "webgl2", contextAttributes?: WebGLContextAttributes): WebGL2RenderingContext | null; convertToBlob(options?: { type?: string | undefined; quality?: number | undefined }): Promise; transferToImageBitmap(): ImageBitmap; } // https://html.spec.whatwg.org/multipage/canvas.html#canvasdrawimage interface CanvasDrawImage { drawImage(image: CanvasImageSource | OffscreenCanvas, dx: number, dy: number): void; drawImage(image: CanvasImageSource | OffscreenCanvas, dx: number, dy: number, dw: number, dh: number): void; drawImage( image: CanvasImageSource | OffscreenCanvas, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number, ): void; } // https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#dom-createimagebitmap declare function createImageBitmap(image: ImageBitmapSource | OffscreenCanvas): Promise; declare function createImageBitmap( image: ImageBitmapSource | OffscreenCanvas, sx: number, sy: number, sw: number, sh: number, ): Promise; // OffscreenCanvas should be a part of Transferable => extend all postMessage methods interface Worker { postMessage(message: any, transfer?: Array): void; } interface DedicatedWorkerGlobalScope { postMessage(message: any, transfer?: Array): void; } interface ServiceWorker { postMessage(message: any, transfer?: Array): void; } interface MessagePort { postMessage(message: any, transfer?: Array): void; } interface Window { postMessage(message: any, targetOrigin: string, transfer?: Array): void; } declare function postMessage( message: any, targetOrigin: string, transfer?: Array, ): void; declare var OffscreenCanvas: { prototype: OffscreenCanvas; new(width: number, height: number): OffscreenCanvas; }; interface WebGL2RenderingContextBase { texImage3D( target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; texSubImage3D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; } interface WebGL2RenderingContextOverloads { texImage2D( target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; texImage2D( target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; texSubImage2D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; texSubImage2D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; } interface WebGLRenderingContextOverloads { texImage2D( target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; texSubImage2D( target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource | OffscreenCanvas, ): void; }