declare module "node:sea" { type AssetKey = string; /** * @since v20.12.0 * @return Whether this script is running inside a single-executable application. */ function isSea(): boolean; /** * This method can be used to retrieve the assets configured to be bundled into the * single-executable application at build time. * An error is thrown when no matching asset can be found. * @since v20.12.0 */ function getAsset(key: AssetKey): ArrayBuffer; function getAsset(key: AssetKey, encoding: string): string; /** * Similar to `sea.getAsset()`, but returns the result in a [`Blob`](https://developer.mozilla.org/en-US/docs/Web/API/Blob). * An error is thrown when no matching asset can be found. * @since v20.12.0 */ function getAssetAsBlob(key: AssetKey, options?: { type: string; }): Blob; /** * This method can be used to retrieve the assets configured to be bundled into the * single-executable application at build time. * An error is thrown when no matching asset can be found. * * Unlike `sea.getRawAsset()` or `sea.getAssetAsBlob()`, this method does not * return a copy. Instead, it returns the raw asset bundled inside the executable. * * For now, users should avoid writing to the returned array buffer. If the * injected section is not marked as writable or not aligned properly, * writes to the returned array buffer is likely to result in a crash. * @since v20.12.0 */ function getRawAsset(key: AssetKey): ArrayBuffer; /** * This method can be used to retrieve an array of all the keys of assets * embedded into the single-executable application. * An error is thrown when not running inside a single-executable application. * @since v24.8.0 * @returns An array containing all the keys of the assets * embedded in the executable. If no assets are embedded, returns an empty array. */ function getAssetKeys(): string[]; }