export {}; export namespace Status { export {}; type StatusCode = Readonly<{ SUCCESS: 0x0000; /** * The requested operation is unsupported. */ UNSUPPORTED: 0x0100; /** * The operation could not be performed due to an internal failure. */ SERVER_ERROR: 0x0200; /** * The operation could not be performed as the server is busy. */ SERVER_BUSY: 0x0201; /** * The operation could not be performed because the upstream server is not * responding. */ UPSTREAM_TIMEOUT: 0x0202; /** * The operation was unsuccessful due to an error or otherwise unexpected * condition of the upstream server. */ UPSTREAM_ERROR: 0x0203; /** * The operation could not be performed as the requested resource does not * exist. */ RESOURCE_NOT_FOUND: 0x0204; /** * The operation could not be performed as the requested resource is * already in use. */ RESOURCE_CONFLICT: 0x0205; /** * The operation could not be performed as the requested resource is now * closed. */ RESOURCE_CLOSED: 0x0206; /** * The operation could not be performed because the upstream server does * not appear to exist. */ UPSTREAM_NOT_FOUND: 0x0207; /** * The operation could not be performed because the upstream server is not * available to service the request. */ UPSTREAM_UNAVAILABLE: 0x0208; /** * The session within the upstream server has ended because it conflicted * with another session. */ SESSION_CONFLICT: 0x0209; /** * The session within the upstream server has ended because it appeared to * be inactive. */ SESSION_TIMEOUT: 0x020a; /** * The session within the upstream server has been forcibly terminated. */ SESSION_CLOSED: 0x020b; /** * The operation could not be performed because bad parameters were given. */ CLIENT_BAD_REQUEST: 0x0300; /** * Permission was denied to perform the operation, as the user is not yet * authorized (not yet logged in, for example). */ CLIENT_UNAUTHORIZED: 0x0301; /** * Permission was denied to perform the operation, and this permission will * not be granted even if the user is authorized. */ CLIENT_FORBIDDEN: 0x0303; /** * The client took too long to respond. */ CLIENT_TIMEOUT: 0x0308; /** * The client sent too much data. */ CLIENT_OVERRUN: 0x030d; /** * The client sent data of an unsupported or unexpected type. */ CLIENT_BAD_TYPE: 0x030f; /** * The operation failed because the current client is already using too * many resources. */ CLIENT_TOO_MANY: 0x031d; }>; export type Code = StatusCode[keyof StatusCode]; export const Code: & StatusCode & Readonly<{ /** * Returns the Guacamole protocol status code which most closely * represents the given HTTP status code. * * @param status * The HTTP status code to translate into a Guacamole protocol status * code. * * @returns * The Guacamole protocol status code which most closely represents the * given HTTP status code. */ fromHTTPCode(status: number): Code; /** * Returns the Guacamole protocol status code which most closely * represents the given WebSocket status code. * * @param code * The WebSocket status code to translate into a Guacamole protocol * status code. * * @returns * The Guacamole protocol status code which most closely represents the * given WebSocket status code. */ fromWebSocketCode(code: number): Code; }>; } /** * A Guacamole status. Each Guacamole status consists of a status code, defined * by the protocol, and an optional human-readable message, usually only * included for debugging convenience. */ export class Status { /** * @param code The Guacamole status code, as defined by Guacamole.Status.Code. * @param [message] An optional human-readable message. */ constructor(code: Status.Code, message?: string); /** * The Guacamole status code. * @see Guacamole.Status.Code */ code: Status.Code; /** * An arbitrary human-readable message associated with this status, if any. * The human-readable message is not required, and is generally provided * for debugging purposes only. For user feedback, it is better to translate * the Guacamole status code into a message. */ message?: string | undefined; /** * Returns whether this status represents an error. * @returns true if this status represents an error, false otherwise. */ isError(): boolean; }