/* * @format */ declare class Vector3d { x: number; y: number; z: number; constructor(x: number, y: number, z: number); get length(): number; plus(v: Vector3d): Vector3d; minus(v: Vector3d): Vector3d; times(x: number): Vector3d; dividedBy(x: number): Vector3d; dot(v: Vector3d): number; cross(v: Vector3d): Vector3d; negate(): Vector3d; unit(): Vector3d; angleTo(v: Vector3d, n?: Vector3d): number; rotateAround(axis: Vector3d, angle: number): Vector3d; toString(dp?: number): string; } export default Vector3d;