declare namespace dojox { /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d.html * * Deprecated. Should require dojox/gfx3d modules directly rather than trying to access them through * this module. * */ interface gfx3d { } namespace gfx3d { /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/object.html * * */ const object: { new(): objectInstance }; interface objectInstance { /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * sets a Object object * * @param newObject */ setObject(newObject: any): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.html * * */ interface _base { /** * */ defaultCube: Object; /** * */ defaultCylinder: Object; /** * */ defaultEdges: Object; /** * */ defaultOrbit: Object; /** * */ defaultPath3d: Object; /** * */ defaultPolygon: Object; /** * */ defaultQuads: Object; /** * */ defaultTriangles: Object; /** * */ drawer: Object; /** * */ lighting: Object; /** * */ matrix: Object; /** * */ scheduler: Object; /** * */ vector: Object; /** * */ Cube(): void; /** * */ Cylinder(): void; /** * */ Edges(): void; /** * calculate a cylindrical gradient * * @param model color model * @param material defines visual properties * @param center center of the cylinder's bottom * @param radius radius of the cylinder * @param from from position in radians * @param to from position in radians * @param matrix the cumulative transformation matrix */ gradient(model: dojox.gfx3d.lighting.Model, material: Object, center: Object, radius: number, from: number, to: number, matrix: Object): Object; /** * a 3D matrix object * Normalizes a 3D matrix-like object. If arrays is passed, * all objects of the array are normalized and multiplied sequentially. * * @param arg a 3D matrix-like object, a number, or an array of such objects */ Matrix3D(arg: Object): void; /** * */ Object(): void; /** * */ Orbit(): void; /** * */ Path3d(): void; /** * */ Polygon(): void; /** * */ Quads(): void; /** * */ Scene(): void; /** * */ Triangles(): void; /** * */ Viewport(): void; } namespace _base { /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Cube.html * * */ class Cube { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * setup the object * * @param newObject */ setObject(newObject: Object[]): void; /** * setup the object * * @param newObject */ setObject(newObject: Object): void; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Cylinder.html * * */ class Cylinder { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * */ draw(): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * sets a Object object * * @param newObject */ setObject(newObject: any): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Edges.html * * */ class Edges { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * */ draw(): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * setup the object * * @param newObject * @param style Optional */ setObject(newObject: Object[], style: String): Function; /** * setup the object * * @param newObject * @param style Optional */ setObject(newObject: Object, style: String): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Orbit.html * * */ class Orbit { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * sets a Object object * * @param newObject */ setObject(newObject: any): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Polygon.html * * */ class Polygon { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * setup the object * * @param newObject */ setObject(newObject: Object[]): Function; /** * setup the object * * @param newObject */ setObject(newObject: Object): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Object.html * * */ class Object { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * sets a Object object * * @param newObject */ setObject(newObject: any): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Path3d.html * * */ class Path3d { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * closes a path * */ closePath(): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * forms a line segment * */ lineTo(): Function; /** * forms a move segment * */ moveTo(): Function; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * sets a Object object * * @param newObject */ setObject(newObject: any): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Quads.html * * */ class Quads { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * setup the object * * @param newObject * @param style Optional */ setObject(newObject: Object[], style: String): Function; /** * setup the object * * @param newObject * @param style Optional */ setObject(newObject: Object, style: String): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Triangles.html * * */ class Triangles { constructor(); /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera */ render(camera: any): void; /** * sets a fill object * (the default implementation is to delegate to * the underlying 2D shape). * * @param fill a fill object(see dojox.gfx.defaultLinearGradient,dojox.gfx.defaultRadialGradient,dojox.gfx.defaultPattern,dojo._base.Coloror dojox.gfx.MODEL) */ setFill(fill: Object): Function; /** * setup the object * * @param newObject * @param style Optional */ setObject(newObject: Object[], style: String): Function; /** * setup the object * * @param newObject * @param style Optional */ setObject(newObject: Object, style: String): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox.gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Scene.html * * the Scene is just a container. * */ class Scene { constructor(); /** * removes a shape from the list * * @param obj * @param silently Optionalif true, do not redraw a picture yet */ abandon(obj: any, silently: boolean): Function; /** * * @param newObject */ addTodo(newObject: any): void; /** * adds a shape to the list * * @param obj */ adopt(obj: any): Function; /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx.shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * creates an instance of the passed objectType class * * @param objectType a class constructor to create an instance of * @param rawObject properties to be passed in to the classes "setShape" method * @param style */ create3DObject(objectType: Function, rawObject: Object, style: any): any; /** * creates an cube object * * @param cube */ createCube(cube: any): any; /** * creates an cylinder object * * @param cylinder */ createCylinder(cylinder: any): any; /** * creates an edge object * * @param edges * @param style */ createEdges(edges: any, style: any): any; /** * creates an Orbit object * * @param orbit */ createOrbit(orbit: any): any; /** * creates an 3d path object * * @param path */ createPath3d(path: any): any; /** * creates an polygon object * * @param points */ createPolygon(points: Object[]): any; /** * creates an polygon object * * @param points */ createPolygon(points: Object): any; /** * creates an quads object * * @param quads * @param style */ createQuads(quads: any, style: any): any; /** * creates a scene object * */ createScene(): any; /** * creates an triangle object * * @param tris * @param style */ createTriangles(tris: any, style: any): any; /** * */ destroy(): void; /** * * @param lighting */ draw(lighting: any): void; /** * */ getOutline(): any; /** * */ getZOrder(): number; /** * */ invalidate(): void; /** * * @param camera * @param deep */ render(camera: any, deep: any): void; /** * * @param drawer */ setDrawer(drawer: any): void; /** * * @param fill */ setFill(fill: any): Function; /** * sets a Object object * * @param newObject */ setObject(newObject: any): Function; /** * * @param scheduler */ setScheduler(scheduler: any): void; /** * * @param stroke */ setStroke(stroke: any): Function; /** * sets a transformation matrix * * @param matrix */ setTransform(matrix: any): Function; /** * * @param lighting * @param normal */ toStdFill(lighting: any, normal: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.Viewport.html * * */ class Viewport { constructor(); /** * */ "nodeType": Object; /** * removes a shape from the list * * @param obj * @param silently Optionalif true, do not redraw a picture yet */ abandon(obj: any, silently: boolean): Function; /** * adds a shape to the list * * @param shape the shape to add to the list */ add(shape: dojox.gfx.shape.Shape): any; /** * add new light/lights to the viewport. * * @param lights light object(s) */ addLights(lights: any[]): any; /** * add new light/lights to the viewport. * * @param lights light object(s) */ addLights(lights: Object): any; /** * * @param newObject */ addTodo(newObject: any): void; /** * adds a shape to the list * * @param obj */ adopt(obj: any): Function; /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx3d.matrix.Matrix3Dconstructor for a list of acceptable arguments) */ applyCameraLeftTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx3d.matrix.Matrix3Dconstructor for a list of acceptable arguments) */ applyCameraRightTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * a shortcut for dojox.gfx3d.Object.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx3d.matrix.Matrix3Dconstructor for a list of acceptable arguments) */ applyCameraTransform(matrix: dojox.gfx3d.matrix.Matrix3D): any; /** * multiplies the existing matrix with an argument on left side * (matrix * this.matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox/gfx/matrix.Matrix2Dconstructor for a list of acceptable arguments) */ applyLeftTransform(matrix: dojox.gfx.matrix.Matrix2D): Function; /** * multiplies the existing matrix with an argument on right side * (this.matrix * matrix) * * @param matrix a matrix or a matrix-like object(see an argument of dojox/gfx/matrix.Matrix2Dconstructor for a list of acceptable arguments) */ applyRightTransform(matrix: dojox.gfx.matrix.Matrix2D): Function; /** * a shortcut for dojox/gfx/shape.Shape.applyRightTransform * * @param matrix a matrix or a matrix-like object(see an argument of dojox/gfx/matrix.Matrix2Dconstructor for a list of acceptable arguments) */ applyTransform(matrix: dojox.gfx.matrix.Matrix2D): Function; /** * removes all shapes from a group/surface. * * @param destroy OptionalIndicates whether the children should be destroyed. Optional. */ clear(destroy: boolean): Function; /** * submits the current batch, append all pending child shapes to DOM * On canvas, this method flushes the pending redraws queue. * */ closeBatch(): Function; /** * connects a handler to an event on this shape * * @param name * @param object * @param method */ connect(name: any, object: any, method: any): any; /** * creates an instance of the passed objectType class * * @param objectType a class constructor to create an instance of * @param rawObject properties to be passed in to the classes "setShape" method * @param style */ create3DObject(objectType: Function, rawObject: Object, style: any): any; /** * creates a circle shape * * @param circle a circle object (see dojox/gfx.defaultCircle) */ createCircle(circle: Object): any; /** * creates an cube object * * @param cube */ createCube(cube: any): any; /** * creates an cylinder object * * @param cylinder */ createCylinder(cylinder: any): any; /** * creates an edge object * * @param edges * @param style */ createEdges(edges: any, style: any): any; /** * creates an ellipse shape * * @param ellipse an ellipse object (see dojox/gfx.defaultEllipse) */ createEllipse(ellipse: Object): any; /** * creates a group shape * */ createGroup(): any; /** * creates a image shape * * @param image an image object (see dojox/gfx.defaultImage) */ createImage(image: Object): any; /** * creates a line shape * * @param line a line object (see dojox/gfx.defaultLine) */ createLine(line: Object): any; /** * creates an instance of the passed shapeType class * * @param shapeType a class constructor to create an instance of * @param rawShape properties to be passed in to the classes 'setShape' method */ createObject(shapeType: Function, rawShape: Object): any; /** * creates an Orbit object * * @param orbit */ createOrbit(orbit: any): any; /** * creates a path shape * * @param path a path object (see dojox/gfx.defaultPath) */ createPath(path: Object): any; /** * creates an 3d path object * * @param path */ createPath3d(path: any): any; /** * creates an polygon object * * @param points */ createPolygon(points: Object[]): any; /** * creates an polygon object * * @param points */ createPolygon(points: Object): any; /** * creates a polyline/polygon shape * * @param points a points object (see dojox/gfx.defaultPolyline)or an Array of points */ createPolyline(points: Object): any; /** * creates an quads object * * @param quads * @param style */ createQuads(quads: any, style: any): any; /** * creates a rectangle shape * * @param rect a path object (see dojox/gfx.defaultRect) */ createRect(rect: Object): any; /** * creates a scene object * */ createScene(): any; /** * creates a shape object based on its type; it is meant to be used * by group-like objects * * @param shape a shape descriptor object */ createShape(shape: Object): any; /** * creates a text shape * * @param text a text object (see dojox/gfx.defaultText) */ createText(text: Object): any; /** * creates a text shape * * @param text a textpath object (see dojox/gfx.defaultTextPath) */ createTextPath(text: Object): any; /** * creates an triangle object * * @param tris * @param style */ createTriangles(tris: any, style: any): any; /** * Releases all internal resources owned by this shape. Once this method has been called, * the instance is considered destroyed and should not be used anymore. * */ destroy(): void; /** * connects a handler by token from an event on this shape * * @param token */ disconnect(token: any): any; /** * Returns the bounding box Rectangle for this shape. * */ getBoundingBox(): any; /** * */ getClip(): any; /** * returns a Node, which is used as * a source of events for this shape * */ getEventSource(): any; /** * Returns the current fill object or null * (see dojox/gfx.defaultLinearGradient, * dojox/gfx.defaultRadialGradient, * dojox/gfx.defaultPattern, * or dojo/Color) * */ getFill(): any; /** * Different graphics rendering subsystems implement shapes in different ways. This * method provides access to the underlying graphics subsystem object. Clients calling this * method and using the return value must be careful not to try sharing or using the underlying node * in a general way across renderer implementation. * Returns the underlying graphics Node, or null if no underlying graphics node is used by this shape. * */ getNode(): any; /** * Returns the parent Shape, Group or null if this Shape is unparented. * (see dojox/gfx/shape.Surface, * or dojox/gfx.Group) * */ getParent(): any; /** * returns the current Shape object or null * (see dojox/gfx.defaultPath, * dojox/gfx.defaultPolyline, * dojox/gfx.defaultRect, * dojox/gfx.defaultEllipse, * dojox/gfx.defaultCircle, * dojox/gfx.defaultLine, * or dojox/gfx.defaultImage) * */ getShape(): any; /** * Returns the current stroke object or null * (see dojox/gfx.defaultStroke) * */ getStroke(): any; /** * Returns the current transformation matrix applied to this Shape or null * */ getTransform(): any; /** * returns an array of four points or null * four points represent four corners of the untransformed bounding box * */ getTransformedBoundingBox(): any; /** * */ invalidate(): void; /** * moves a shape to back of its parent's list of shapes * */ moveToBack(): Function; /** * moves a shape to front of its parent's list of shapes * */ moveToFront(): Function; /** * Connects an event to this shape. * * @param type * @param listener */ on(type: any, listener: any): any; /** * starts a new batch, subsequent new child shapes will be held in * the batch instead of appending to the container directly. * Because the canvas renderer has no DOM hierarchy, the canvas implementation differs * such that it suspends the repaint requests for this container until the current batch is closed by a call to closeBatch(). * */ openBatch(): Function; /** * removes a shape from the list * * @param shape the shape to remove * @param silently if true, do not redraw a picture yet */ remove(shape: dojox.gfx.shape.Shape, silently: boolean): Function; /** * removes the shape from its parent's list of shapes * * @param silently if true, do not redraw a picture yet */ removeShape(silently: boolean): Function; /** * iterate all children and call their render callback function. * */ render(): void; /** * sets a transformation matrix * * @param matrix a matrix or a matrix-like object(see an argument of dojox.gfx.matrix.Matrixconstructor for a list of acceptable arguments) */ setCameraTransform(matrix: dojox.gfx3d.matrix.Matrix3D): Function; /** * sets the clipping area of this shape. * The clipping area defines the shape area that will be effectively visible. Everything that * would be drawn outside of the clipping area will not be rendered. * The possible clipping area types are rectangle, ellipse, polyline and path, but all are not * supported by all the renderers. vml only supports rectangle clipping, while the gfx silverlight renderer does not * support path clipping. * The clip parameter defines the clipping area geometry, and should be an object with the following properties: * * {x:Number, y:Number, width:Number, height:Number} for rectangular clip * {cx:Number, cy:Number, rx:Number, ry:Number} for ellipse clip * {points:Array} for polyline clip * {d:String} for a path clip. * The clip geometry coordinates are expressed in the coordinate system used to draw the shape. In other * words, the clipping area is defined in the shape parent coordinate system and the shape transform is automatically applied. * * @param clip */ setClip(clip: any): void; /** * * @param dim */ setDimensions(dim: any): void; /** * * @param drawer */ setDrawer(drawer: any): void; /** * sets a fill object * (the default implementation simply ignores it) * * @param fill a fill object(see dojox/gfx.defaultLinearGradient,dojox/gfx.defaultRadialGradient,dojox/gfx.defaultPattern,or dojo/_base/Color) */ setFill(fill: Object): Function; /** * set the lights * * @param lights an array of light objector lights object * @param ambient Optionalan ambient object * @param specular Optionalan specular object */ setLights(lights: any[], ambient: dojo._base.Color, specular: dojo._base.Color): Function; /** * * @param scheduler */ setScheduler(scheduler: any): void; /** * sets a shape object * (the default implementation simply ignores it) * * @param shape a shape object(see dojox/gfx.defaultPath,dojox/gfx.defaultPolyline,dojox/gfx.defaultRect,dojox/gfx.defaultEllipse,dojox/gfx.defaultCircle,dojox/gfx.defaultLine,or dojox/gfx.defaultImage) */ setShape(shape: Object): Function; /** * sets a stroke object * (the default implementation simply ignores it) * * @param stroke a stroke object(see dojox/gfx.defaultStroke) */ setStroke(stroke: Object): Function; /** * sets a transformation matrix * * @param matrix a matrix or a matrix-like object(see an argument of dojox/gfx/matrix.Matrix2Dconstructor for a list of acceptable arguments) */ setTransform(matrix: dojox.gfx.matrix.Matrix2D): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base._creators.html * * object creators * */ interface _creators { /** * removes a shape from the list * * @param obj * @param silently Optionalif true, do not redraw a picture yet */ abandon(obj: any, silently: boolean): Function; /** * adds a shape to the list * * @param obj */ adopt(obj: any): Function; /** * creates an instance of the passed objectType class * * @param objectType a class constructor to create an instance of * @param rawObject properties to be passed in to the classes "setShape" method * @param style */ create3DObject(objectType: Function, rawObject: Object, style: any): any; /** * creates an cube object * * @param cube */ createCube(cube: any): any; /** * creates an cylinder object * * @param cylinder */ createCylinder(cylinder: any): any; /** * creates an edge object * * @param edges * @param style */ createEdges(edges: any, style: any): any; /** * creates an Orbit object * * @param orbit */ createOrbit(orbit: any): any; /** * creates an 3d path object * * @param path */ createPath3d(path: any): any; /** * creates an polygon object * * @param points */ createPolygon(points: Object[]): any; /** * creates an polygon object * * @param points */ createPolygon(points: Object): any; /** * creates an quads object * * @param quads * @param style */ createQuads(quads: any, style: any): any; /** * creates a scene object * */ createScene(): any; /** * creates an triangle object * * @param tris * @param style */ createTriangles(tris: any, style: any): any; /** * * @param drawer */ setDrawer(drawer: any): void; /** * * @param scheduler */ setScheduler(scheduler: any): void; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultCube.html * * */ interface defaultCube { /** * */ bottom: Object; /** * */ top: Object; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultCylinder.html * * */ interface defaultCylinder { /** * */ center: Object; /** * */ height: number; /** * */ radius: number; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultOrbit.html * * */ interface defaultOrbit { /** * */ center: Object; /** * */ radius: number; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultPolygon.html * * */ interface defaultPolygon { /** * */ path: any[]; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultPath3d.html * * */ interface defaultPath3d { /** * */ path: any[]; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultEdges.html * * */ interface defaultEdges { /** * */ points: any[]; /** * */ style: Object; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultQuads.html * * */ interface defaultQuads { /** * */ points: any[]; /** * */ style: Object; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.defaultTriangles.html * * */ interface defaultTriangles { /** * */ points: any[]; /** * */ style: Object; /** * */ type: string; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.drawer.html * * */ interface drawer { /** * * @param todos * @param objects * @param viewport */ chart(todos: any, objects: any, viewport: any): void; /** * * @param todos * @param objects * @param viewport */ conservative(todos: any, objects: any, viewport: any): void; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.lighting.html * * */ interface lighting { /** * */ finish: Object; /** * * @param a * @param b */ add(a: any, b: any): Object; /** * * @param a * @param b */ addColor(a: any, b: any): Object; /** * */ black(): Object; /** * * @param c1 * @param c2 */ diff2Color(c1: any, c2: any): number; /** * * @param normal * @param lights */ diffuse(normal: any, lights: any): any; /** * * @param a * @param b */ dot(a: any, b: any): number; /** * * @param n * @param i */ faceforward(n: any, i: any): any; /** * * @param c */ fromStdColor(c: any): any; /** * * @param v */ length(v: any): any; /** * * @param c */ length2Color(c: any): number; /** * * @param c1 * @param c2 * @param s */ mixColor(c1: any, c2: any, s: any): any; /** * */ Model(): void; /** * * @param a * @param b */ multiplyColor(a: any, b: any): Object; /** * * @param v */ normalize(v: any): any; /** * * @param normal * @param v * @param size * @param lights */ phong(normal: any, v: any, size: any, lights: any): any; /** * * @param i * @param n */ reflect(i: any, n: any): any; /** * * @param v */ saturate(v: any): any; /** * * @param c */ saturateColor(c: any): Object; /** * * @param s * @param v */ scale(s: any, v: any): Object; /** * * @param s * @param c */ scaleColor(s: any, c: any): Object; /** * * @param normal * @param v * @param roughness * @param lights */ specular(normal: any, v: any, roughness: any, lights: any): any; /** * * @param c */ toStdColor(c: any): Object; /** * */ white(): Object; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.matrix.html * * */ interface matrix { /** * an identity matrix constant: identity * (x, y, z) == (x, y, z) * */ identity: Object; /** * forms a rotating matrix (about the x axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ cameraRotateX(angle: number): any; /** * forms a rotating matrix (about the x axis)in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateX() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ cameraRotateXg(degree: number): any; /** * forms a rotating matrix (about the y axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ cameraRotateY(angle: number): any; /** * forms a rotating matrix (about the y axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateY() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ cameraRotateYg(degree: number): any; /** * forms a rotating matrix (about the z axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ cameraRotateZ(angle: number): any; /** * forms a rotating matrix (about the z axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateZ() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ cameraRotateZg(degree: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ cameraTranslate(a: number, b: number, c: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ cameraTranslate(a: Object, b: number, c: number): any; /** * creates a copy of a 3D matrix * * @param matrix a 3D matrix-like object to be cloned */ clone(matrix: Object): any; /** * inverts a 2D matrix * * @param matrix a 3D matrix object to be applied */ invert(matrix: Object): any; /** * a 3D matrix object * Normalizes a 3D matrix-like object. If arrays is passed, * all objects of the array are normalized and multiplied sequentially. * * @param arg a 3D matrix-like object, a number, or an array of such objects */ Matrix3D(arg: Object): void; /** * combines matrices by multiplying them sequentially in the given order * * @param matrix a 3D matrix object to be applied */ multiply(matrix: Object): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ multiplyPoint(matrix: Object, a: number, b: number, c: number): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ multiplyPoint(matrix: Object, a: Object, b: number, c: number): any; /** * converts an object to a matrix, if necessary * Converts any 3D matrix-like object or an array of * such objects to a valid dojox.gfx3d.matrix.Matrix3D3D object. * * @param matrix an object, which is converted to a matrix, if necessary */ normalize(matrix: Object): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ project(matrix: Object, a: number, b: number, c: number): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ project(matrix: Object, a: dojox.geo.openlayers.Point, b: number, c: number): any; /** * forms a rotating matrix (about the x axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ rotateX(angle: number): any; /** * forms a rotating matrix (about the x axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateX() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ rotateXg(degree: number): any; /** * forms a rotating matrix (about the y axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ rotateY(angle: number): any; /** * forms a rotating matrix (about the y axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateY() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ rotateYg(degree: number): any; /** * forms a rotating matrix (about the z axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ rotateZ(angle: number): any; /** * forms a rotating matrix (about the z axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateZ() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ rotateZg(degree: number): any; /** * forms a scaling matrix * The resulting matrix is used to scale (magnify) points by specified offsets. * * @param a a scaling factor used for the x coordinate, or a uniform scaling factor used for the all coordinates,or a point-like object, which specifies scale factors for 3 dimensions * @param b Optionala scaling factor used for the y coordinate * @param c Optionala scaling factor used for the z coordinate */ scale(a: number, b: number, c: number): any; /** * forms a scaling matrix * The resulting matrix is used to scale (magnify) points by specified offsets. * * @param a a scaling factor used for the x coordinate, or a uniform scaling factor used for the all coordinates,or a point-like object, which specifies scale factors for 3 dimensions * @param b Optionala scaling factor used for the y coordinate * @param c Optionala scaling factor used for the z coordinate */ scale(a: Object, b: number, c: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ translate(a: number, b: number, c: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ translate(a: Object, b: number, c: number): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.scheduler.html * * */ interface scheduler { /** * */ BinarySearchTree(): void; /** * * @param buffer * @param outline */ bsp(buffer: any, outline: any): any; /** * * @param it */ order(it: any): any; /** * * @param it */ outline(it: any): any; /** * * @param buffer * @param order */ zOrder(buffer: any, order: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/_base.vector.html * * */ interface vector { /** * center of the vectors * */ center(): Object; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: number, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: dojox.geo.openlayers.Point, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: number, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: dojox.geo.openlayers.Point, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: number, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: dojox.geo.openlayers.Point, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: number, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: dojox.geo.openlayers.Point, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * find the normal of the implicit surface * * @param a a point * @param b a point * @param c a point */ normalize(a: Object, b: Object, c: Object): any; /** * * @param a * @param b */ substract(a: Object, b: Object): Object; /** * sum of the vectors * */ sum(): Object; } } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/scheduler.html * * */ interface scheduler { /** * */ drawer: Object; /** * */ scheduler: Object; /** * */ BinarySearchTree(): void; } namespace scheduler { /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/scheduler.BinarySearchTree.html * * * @param obj * @param outline */ class BinarySearchTree { constructor(obj: dojox.gfx3d.objectInstance, outline: any); /** * * @param obj * @param outline */ add(obj: any, outline: any): void; /** * * @param outline */ iterate(outline: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/scheduler.drawer.html * * */ interface drawer { /** * * @param todos * @param objects * @param viewport */ chart(todos: any, objects: any, viewport: any): void; /** * * @param todos * @param objects * @param viewport */ conservative(todos: any, objects: any, viewport: any): void; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/scheduler.scheduler.html * * */ interface scheduler { /** * */ BinarySearchTree(): void; /** * * @param buffer * @param outline */ bsp(buffer: any, outline: any): any; /** * * @param it */ order(it: any): any; /** * * @param it */ outline(it: any): any; /** * * @param buffer * @param order */ zOrder(buffer: any, order: any): any; } } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/vector.html * * */ interface vector { /** * center of the vectors * */ center(): Object; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: number, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: dojox.geo.openlayers.Point, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: number, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first point * @param b y coordinate of first point, or the whole second point * @param c z coordinate of first point * @param d x coordinate of second point * @param e y coordinate of second point * @param f z coordinate of second point */ crossProduct(a: dojox.geo.openlayers.Point, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: number, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: dojox.geo.openlayers.Point, b: number, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: number, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * applies a matrix to a point * * @param a x coordinate of first point, or the whole first Point * @param b y coordinate of first Point, or the whole second Point * @param c Optionalz coordinate of first point * @param d Optionalx coordinate of second point * @param e Optionaly coordinate of second point * @param f Optionalz coordinate of second point */ dotProduct(a: dojox.geo.openlayers.Point, b: dojox.geo.openlayers.Point, c: number, d: number, e: number, f: number): any; /** * find the normal of the implicit surface * * @param a a point * @param b a point * @param c a point */ normalize(a: Object, b: Object, c: Object): any; /** * * @param a * @param b */ substract(a: Object, b: Object): Object; /** * sum of the vectors * */ sum(): Object; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/lighting.html * * */ interface lighting { /** * */ finish: Object; /** * * @param a * @param b */ add(a: any, b: any): Object; /** * * @param a * @param b */ addColor(a: any, b: any): Object; /** * */ black(): Object; /** * * @param c1 * @param c2 */ diff2Color(c1: any, c2: any): number; /** * * @param normal * @param lights */ diffuse(normal: any, lights: any): any; /** * * @param a * @param b */ dot(a: any, b: any): number; /** * * @param n * @param i */ faceforward(n: any, i: any): any; /** * * @param c */ fromStdColor(c: any): any; /** * * @param v */ length(v: any): any; /** * * @param c */ length2Color(c: any): number; /** * * @param c1 * @param c2 * @param s */ mixColor(c1: any, c2: any, s: any): any; /** * */ Model(): void; /** * * @param a * @param b */ multiplyColor(a: any, b: any): Object; /** * * @param v */ normalize(v: any): any; /** * * @param normal * @param v * @param size * @param lights */ phong(normal: any, v: any, size: any, lights: any): any; /** * * @param i * @param n */ reflect(i: any, n: any): any; /** * * @param v */ saturate(v: any): any; /** * * @param c */ saturateColor(c: any): Object; /** * * @param s * @param v */ scale(s: any, v: any): Object; /** * * @param s * @param c */ scaleColor(s: any, c: any): Object; /** * * @param normal * @param v * @param roughness * @param lights */ specular(normal: any, v: any, roughness: any, lights: any): any; /** * * @param c */ toStdColor(c: any): Object; /** * */ white(): Object; } namespace lighting { /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/lighting.Model.html * * * @param incident * @param lights * @param ambient * @param specular */ class Model { constructor(incident: any, lights: any, ambient: any, specular: any); /** * * @param normal * @param finish * @param pigment */ constant(normal: any, finish: any, pigment: any): any; /** * * @param normal * @param finish * @param pigment */ matte(normal: any, finish: any, pigment: any): any; /** * * @param normal * @param finish * @param pigment */ metal(normal: any, finish: any, pigment: any): any; /** * * @param normal * @param finish * @param pigment */ npr(normal: any, finish: any, pigment: any): any; /** * * @param normal * @param finish * @param pigment */ plastic(normal: any, finish: any, pigment: any): any; } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/lighting.finish.html * * */ interface finish { /** * */ defaults: Object; /** * */ dull: Object; /** * */ glossy: Object; /** * */ luminous: Object; /** * */ metalA: Object; /** * */ metalB: Object; /** * */ metalC: Object; /** * */ metalD: Object; /** * */ metalE: Object; /** * */ phong_dull: Object; /** * */ phong_glossy: Object; /** * */ phong_shiny: Object; /** * */ shiny: Object; } } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/matrix.html * * */ interface matrix { /** * an identity matrix constant: identity * (x, y, z) == (x, y, z) * */ identity: Object; /** * forms a rotating matrix (about the x axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ cameraRotateX(angle: number): any; /** * forms a rotating matrix (about the x axis)in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateX() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ cameraRotateXg(degree: number): any; /** * forms a rotating matrix (about the y axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ cameraRotateY(angle: number): any; /** * forms a rotating matrix (about the y axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateY() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ cameraRotateYg(degree: number): any; /** * forms a rotating matrix (about the z axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ cameraRotateZ(angle: number): any; /** * forms a rotating matrix (about the z axis) in cameraTransform manner * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateZ() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ cameraRotateZg(degree: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ cameraTranslate(a: number, b: number, c: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ cameraTranslate(a: Object, b: number, c: number): any; /** * creates a copy of a 3D matrix * * @param matrix a 3D matrix-like object to be cloned */ clone(matrix: Object): any; /** * inverts a 2D matrix * * @param matrix a 3D matrix object to be applied */ invert(matrix: Object): any; /** * combines matrices by multiplying them sequentially in the given order * * @param matrix a 3D matrix object to be applied */ multiply(matrix: Object): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ multiplyPoint(matrix: Object, a: number, b: number, c: number): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ multiplyPoint(matrix: Object, a: Object, b: number, c: number): any; /** * converts an object to a matrix, if necessary * Converts any 3D matrix-like object or an array of * such objects to a valid dojox.gfx3d.matrix.Matrix3D3D object. * * @param matrix an object, which is converted to a matrix, if necessary */ normalize(matrix: Object): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ project(matrix: Object, a: number, b: number, c: number): any; /** * applies a matrix to a point * * @param matrix a 3D matrix object to be applied * @param a an x coordinate of a point, or an Object specifying the whole point * @param b Optionala y coordinate of a point * @param c Optionala z coordinate of a point */ project(matrix: Object, a: dojox.geo.openlayers.Point, b: number, c: number): any; /** * forms a rotating matrix (about the x axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ rotateX(angle: number): any; /** * forms a rotating matrix (about the x axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateX() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ rotateXg(degree: number): any; /** * forms a rotating matrix (about the y axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ rotateY(angle: number): any; /** * forms a rotating matrix (about the y axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateY() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ rotateYg(degree: number): any; /** * forms a rotating matrix (about the z axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified angle. * * @param angle an angle of rotation in radians (>0 for CW) */ rotateZ(angle: number): any; /** * forms a rotating matrix (about the z axis) * The resulting matrix is used to rotate points * around the origin of coordinates (0, 0) by specified degree. * See dojox.gfx3d.matrix.rotateZ() for comparison. * * @param degree an angle of rotation in degrees (>0 for CW) */ rotateZg(degree: number): any; /** * forms a scaling matrix * The resulting matrix is used to scale (magnify) points by specified offsets. * * @param a a scaling factor used for the x coordinate, or a uniform scaling factor used for the all coordinates,or a point-like object, which specifies scale factors for 3 dimensions * @param b Optionala scaling factor used for the y coordinate * @param c Optionala scaling factor used for the z coordinate */ scale(a: number, b: number, c: number): any; /** * forms a scaling matrix * The resulting matrix is used to scale (magnify) points by specified offsets. * * @param a a scaling factor used for the x coordinate, or a uniform scaling factor used for the all coordinates,or a point-like object, which specifies scale factors for 3 dimensions * @param b Optionala scaling factor used for the y coordinate * @param c Optionala scaling factor used for the z coordinate */ scale(a: Object, b: number, c: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ translate(a: number, b: number, c: number): any; /** * forms a translation matrix * The resulting matrix is used to translate (move) points by specified offsets. * * @param a an x coordinate value, or a point-like object, which specifies offsets for 3 dimensions * @param b Optionala y coordinate value * @param c Optionala z coordinate value */ translate(a: Object, b: number, c: number): any; } namespace matrix { /** * a 3D matrix object * Normalizes a 3D matrix-like object. If arrays is passed, * all objects of the array are normalized and multiplied sequentially. * * @param arg a 3D matrix-like object, a number, or an array of such objects */ class Matrix3D { constructor(arg: Object); } } /** * Permalink: http://dojotoolkit.org/api/1.9/dojox/gfx3d/gradient.html * * calculate a cylindrical gradient * * @param model color model * @param material defines visual properties * @param center center of the cylinder's bottom * @param radius radius of the cylinder * @param from from position in radians * @param to from position in radians * @param matrix the cumulative transformation matrix */ interface gradient { (model: dojox.gfx3d.lighting.Model, material: Object, center: Object, radius: number, from: number, to: number, matrix: Object): void } namespace gradient { /** * tolerable difference in colors between gradient steps * */ var tolerance: number } } } declare module "dojox/gfx3d" { var exp: dojox.gfx3d export=exp; } declare module "dojox/gfx3d/object" { var exp: dojox.gfx3d.objectInstance; export=exp; } declare module "dojox/gfx3d/gradient" { var exp: dojox.gfx3d.gradient export=exp; } declare module "dojox/gfx3d/_base" { var exp: dojox.gfx3d._base export=exp; } declare module "dojox/gfx3d/_base.Cube" { var exp: dojox.gfx3d._base.Cube export=exp; } declare module "dojox/gfx3d/_base.Cylinder" { var exp: dojox.gfx3d._base.Cylinder export=exp; } declare module "dojox/gfx3d/_base.Edges" { var exp: dojox.gfx3d._base.Edges export=exp; } declare module "dojox/gfx3d/_base.Polygon" { var exp: dojox.gfx3d._base.Polygon export=exp; } declare module "dojox/gfx3d/_base.Orbit" { var exp: dojox.gfx3d._base.Orbit export=exp; } declare module "dojox/gfx3d/_base.Object" { var exp: dojox.gfx3d._base.Object export=exp; } declare module "dojox/gfx3d/_base.Path3d" { var exp: dojox.gfx3d._base.Path3d export=exp; } declare module "dojox/gfx3d/_base.Quads" { var exp: dojox.gfx3d._base.Quads export=exp; } declare module "dojox/gfx3d/_base.Triangles" { var exp: dojox.gfx3d._base.Triangles export=exp; } declare module "dojox/gfx3d/_base.Scene" { var exp: dojox.gfx3d._base.Scene export=exp; } declare module "dojox/gfx3d/_base.Viewport" { var exp: dojox.gfx3d._base.Viewport export=exp; } declare module "dojox/gfx3d/_base._creators" { var exp: dojox.gfx3d._base._creators export=exp; } declare module "dojox/gfx3d/_base.defaultCube" { var exp: dojox.gfx3d._base.defaultCube export=exp; } declare module "dojox/gfx3d/_base.defaultEdges" { var exp: dojox.gfx3d._base.defaultEdges export=exp; } declare module "dojox/gfx3d/_base.defaultOrbit" { var exp: dojox.gfx3d._base.defaultOrbit export=exp; } declare module "dojox/gfx3d/_base.defaultCylinder" { var exp: dojox.gfx3d._base.defaultCylinder export=exp; } declare module "dojox/gfx3d/_base.defaultPath3d" { var exp: dojox.gfx3d._base.defaultPath3d export=exp; } declare module "dojox/gfx3d/_base.defaultPolygon" { var exp: dojox.gfx3d._base.defaultPolygon export=exp; } declare module "dojox/gfx3d/_base.defaultQuads" { var exp: dojox.gfx3d._base.defaultQuads export=exp; } declare module "dojox/gfx3d/_base.defaultTriangles" { var exp: dojox.gfx3d._base.defaultTriangles export=exp; } declare module "dojox/gfx3d/_base.drawer" { var exp: dojox.gfx3d._base.drawer export=exp; } declare module "dojox/gfx3d/_base.lighting" { var exp: dojox.gfx3d._base.lighting export=exp; } declare module "dojox/gfx3d/_base.scheduler" { var exp: dojox.gfx3d._base.scheduler export=exp; } declare module "dojox/gfx3d/_base.matrix" { var exp: dojox.gfx3d._base.matrix export=exp; } declare module "dojox/gfx3d/_base.vector" { var exp: dojox.gfx3d._base.vector export=exp; } declare module "dojox/gfx3d/scheduler" { var exp: dojox.gfx3d.scheduler export=exp; } declare module "dojox/gfx3d/scheduler.BinarySearchTree" { var exp: dojox.gfx3d.scheduler.BinarySearchTree export=exp; } declare module "dojox/gfx3d/scheduler.drawer" { var exp: dojox.gfx3d.scheduler.drawer export=exp; } declare module "dojox/gfx3d/scheduler.scheduler" { var exp: dojox.gfx3d.scheduler.scheduler export=exp; } declare module "dojox/gfx3d/lighting" { var exp: dojox.gfx3d.lighting export=exp; } declare module "dojox/gfx3d/lighting.Model" { var exp: dojox.gfx3d.lighting.Model export=exp; } declare module "dojox/gfx3d/lighting.finish" { var exp: dojox.gfx3d.lighting.finish export=exp; } declare module "dojox/gfx3d/vector" { var exp: dojox.gfx3d.vector export=exp; } declare module "dojox/gfx3d/matrix" { var exp: dojox.gfx3d.matrix export=exp; }