export class Particle { textureIndex: number; scaleX: number; scaleY: number; alpha: number; life: number; age: number; energy: number; mass: number; x: number; y: number; r: number; vx: number; vy: number; ax: number; ay: number; color: number | null; anchorX: number; anchorY: number; reset(): void; update(dt: number): void; }