export class SpriteRendererCanvas extends Renderer { pattern: CanvasPattern | null; patternTexture: Texture | null; sliceTextureCache: CanvasRenderTexture | null; sizeWidthCache: number | null; sizeHeightCache: number | null; textureCache: Texture; preRender(driver: any, session: any): void; renderSlice9Grid(driver: any, texture: any, grid: any): CanvasRenderTexture; render(driver: any, session: any): void; } import { CanvasRenderTexture } from "../../textures/CanvasRenderTexture"; import { Texture } from "../../textures/Texture"; import { Renderer } from "../Renderer";