export class DisplayObjectRendererCanvas extends Renderer { private mCacheAsBitmapDirty; private mCacheAsBitmapMatrixCache; private mCacheTexture; private mCacheBounds; private mIsClipped; mIsCached: boolean; private mBakeInvertedMatrix; preRender(driver: any, session: any): void; begin(driver: any, session: any): void; upload(driver: any, session: any): void; render(driver: any, session: any): void; __refreshBitmapCache(): void; } import { Renderer } from "../Renderer";