export class Engine extends MessageDispatcher { constructor( containerElementId: string, gameClass: new() => GameObject, videoDriverClass: new(arg1: HTMLElement, arg2: number, arg3: number) => VideoNullDriver, systemClasses?: Array System>, ); id: number; private mContainerElementId; private mContainerElement; private mVideoDriverClass; private mSystemClasses; private mStageWidth; private mStageHeight; private mLastUpdateTime; private mFrameNum; private mNumUpdates; private mMaxUpdatesPerFrame; private mLastRenderTime; private mSystems; private mGameObject; private mIsRunning; private mIsStarted; private mIsPanic; private mRAFHandle; private mViewport; private mVideo; private mPaused; private mUnpausing; private mPauseOnHide; private mPauseOnBlur; private mTagCache; private mGameClass; private mStage; private mWasStopped; private mFrameTimes; private mUseHiDPR; private mPendingDispose; __initialize(): void; private __update; pause(): void; resume(): void; __setUnpaused(): void; private __bootViewport; private __bootSystems; __checkVisibility(): void; private __bootStage; private __onVisibilityChangeFallback; __onVisibilityChange(): void; hasSystem(systemTypeName: any): boolean; private __addSystem; getSystem(typeName: T): T | null; private __bootVideo; start(): void; stop(): void; destroy(): void; __dispose(): void; private __internalUpdate; private __internalSystemPostUpdate; private __internalSystemRender; protected onTagUpdated(child: GameObject, oldTag: string | null, newTag: string | null): void; protected onChildrenAdded(child: GameObject, parent: any): void; protected onChildrenChanged(child: GameObject): void; protected onChildrenRemoved(child: GameObject): void; protected onComponentAdded(child: GameObject, component: Component): void; protected onComponentRemoved(child: GameObject, component: Component): void; set ups(arg: number); get ups(): number; get viewport(): Viewport; get containerElement(): Element; set pauseOnHide(arg: boolean); get pauseOnHide(): boolean; set pauseOnBlur(arg: boolean); get pauseOnBlur(): boolean; get isPaused(): boolean; get stage(): Stage; get containerElementId(): string; set useHiDPR(arg: boolean); get useHiDPR(): boolean; get frameNum(): number; get numUpdates(): number; set maxUpdatesPerFrame(arg: number); get maxUpdatesPerFrame(): number; } import { Component } from "./core/Component"; import { GameObject } from "./core/GameObject"; import { System } from "./core/System"; import { Viewport } from "./core/Viewport"; import { Stage } from "./display/Stage"; import { VideoNullDriver } from "./drivers/VideoNullDriver"; import { MessageDispatcher } from "./messages/MessageDispatcher";