local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local ____exports = {}
local ____gameGrid = require("grid.gameGrid")
local GameGrid = ____gameGrid.GameGrid
____exports.HexGrid = __TS__Class()
local HexGrid = ____exports.HexGrid
HexGrid.name = "HexGrid"
__TS__ClassExtends(HexGrid, GameGrid)
function HexGrid.prototype.____constructor(self, ...)
    GameGrid.prototype.____constructor(self, ...)
    self.oddValue = function(____, value)
        return value % 2 == 0 and 0 or 1
    end
end
return ____exports
