/** * @class * @param {string} name - Name of the sound * @param {string} url - URL of the sound * @param {Sound#ConstructorOptions} options * @property {boolean} isPlaying - Whether the Sound is currently playing audio. * @property {string} name - Name of the sound * @property {string} url - URL of the sound * @property {AudioContext} audioContext - The AudioContext to use if available for AudioPlayer. */ /** * @typedef {Object} Sound#ConstructorOptions * @property {number} [maxDuration=0] - The maximum length of time to play the sound * before stopping it. * @property {Boolean} [shouldLoop=false] - Whether the sound should be looped. */ declare function Sound(name: any, url: any, options: any): any; export default Sound;