export declare class SimplexNoise3D { private readonly _NORM_3D; private readonly _SQUISH_3D; private readonly _STRETCH_3D; private readonly _base3D; private readonly _gradients3D; private _lookup; private readonly _lookupPairs3D; private readonly _p3D; private _perm; private _perm3D; constructor(); noise(x: number, y: number, z: number): number; seed(clientSeed: number): void; private _contribution3D; }