///
/** 3D point */
export type V3 = [number, number, number];
/** 2D point */
export type V2 = [number, number];
export interface SolubleAttribute {
field: string;
format: GPUVertexFormat;
size: number;
/** defaults to 4 for `float32` since 32=8*4, would change for other types */
unitSize?: number;
}
export interface SolubleObjectData {
type: "object";
topology: GPUPrimitiveTopology;
vertexBuffersDescriptors: Iterable;
shaderModule: GPUShaderModule;
vertexBuffers: GPUBuffer[];
length: number;
indices?: GPUBuffer;
}