/// import { Number4 } from "./math.mjs"; export type BaseCellParams = { position: Number4; velocity: Number4; arm: Number4; params: Number4; extendParams: Number4; }; export declare const createGlobalPointsBuffer: (baseSize: number, f: (idx: number) => BaseCellParams) => GPUBuffer; export declare function computeBasePoints(shaderCode: string): void;