/** * MIT License * * Copyright (c) 2019 – 2025 Toreda, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ import { Log } from '@toreda/log'; import type { SceneDelegate } from './delegate'; /** * Unique scene-related phase IDs. * * @category Scenes */ export type ScenePhase = 'sceneDidBecomeReady' | 'sceneDidGainFocus' | 'sceneDidHide' | 'sceneDidInit' | 'sceneDidLoad' | 'sceneDidLoseFocus' | 'sceneDidPause' | 'sceneDidReset' | 'sceneDidShow' | 'sceneDidStart' | 'sceneDidStop' | 'sceneDidUnpause' | 'sceneOnGainFocus' | 'sceneOnHide' | 'sceneOnInit' | 'sceneOnLoad' | 'sceneOnLoseFocus' | 'sceneOnPause' | 'sceneOnReady' | 'sceneOnReset' | 'sceneOnShow' | 'sceneOnStart' | 'sceneOnStop' | 'sceneOnUnpause' | 'sceneWillBecomeReady' | 'sceneWillGainFocus' | 'sceneWillHide' | 'sceneWillInit' | 'sceneWillLoad' | 'sceneWillLoseFocus' | 'sceneWillPause' | 'sceneWillReset' | 'sceneWillShow' | 'sceneWillStart' | 'sceneWillStop' | 'sceneWillUnpause'; /** * @param delegate * @param phase * * @category Scenes */ export declare function scenePhase(phase: ScenePhase, delegate: SceneDelegate | SceneDelegate[], base?: Log): Promise;