{
  "version": 3,
  "sources": ["../../src/misc/TLHandle.ts"],
  "sourcesContent": ["import { IndexKey } from '@tldraw/utils'\nimport { SetValue } from '../util-types'\n\n/**\n * All available handle types used by shapes in the tldraw editor.\n *\n * Handles are interactive control points on shapes that allow users to\n * modify the shape's geometry. Different handle types serve different purposes:\n *\n * - `vertex`: A control point that defines a vertex of the shape\n * - `virtual`: A handle that exists between vertices for adding new points\n * - `create`: A handle for creating new geometry (like extending a line)\n * - `clone`: A handle for duplicating or cloning shape elements\n *\n * @example\n * ```ts\n * // Check if a handle type is valid\n * if (TL_HANDLE_TYPES.has('vertex')) {\n *   console.log('Valid handle type')\n * }\n *\n * // Get all available handle types\n * const allHandleTypes = Array.from(TL_HANDLE_TYPES)\n * ```\n *\n * @public\n */\nexport const TL_HANDLE_TYPES = new Set(['vertex', 'virtual', 'create', 'clone'] as const)\n\n/**\n * A union type representing all available handle types.\n *\n * Handle types determine how a handle behaves when interacted with and\n * what kind of shape modification it enables.\n *\n * @example\n * ```ts\n * const vertexHandle: TLHandleType = 'vertex'\n * const virtualHandle: TLHandleType = 'virtual'\n * const createHandle: TLHandleType = 'create'\n * const cloneHandle: TLHandleType = 'clone'\n * ```\n *\n * @public\n */\nexport type TLHandleType = SetValue<typeof TL_HANDLE_TYPES>\n\n/**\n * A handle object representing an interactive control point on a shape.\n *\n * Handles allow users to manipulate shape geometry by dragging control points.\n * Each handle has a position, type, and various properties that control its\n * behavior during interactions.\n *\n * @example\n * ```ts\n * // A vertex handle for a line endpoint\n * const lineEndHandle: TLHandle = {\n *   id: 'end',\n *   label: 'End point',\n *   type: 'vertex',\n *   canSnap: true,\n *   index: 'a1',\n *   x: 100,\n *   y: 50\n * }\n *\n * // A virtual handle for adding new points\n * const virtualHandle: TLHandle = {\n *   id: 'virtual-1',\n *   type: 'virtual',\n *   canSnap: false,\n *   index: 'a1V',\n *   x: 75,\n *   y: 25\n * }\n *\n * // A create handle for extending geometry\n * const createHandle: TLHandle = {\n *   id: 'create',\n *   type: 'create',\n *   canSnap: true,\n *   index: 'a2',\n *   x: 200,\n *   y: 100\n * }\n * ```\n *\n * @public\n */\nexport interface TLHandle {\n\t/** A unique identifier for the handle within the shape */\n\tid: string\n\t/** Optional human-readable label for the handle */\n\t// TODO(mime): this needs to be required.\n\tlabel?: string\n\t/** The type of handle, determining its behavior and interaction mode */\n\ttype: TLHandleType\n\t/**\n\t * @deprecated Use `snapType` instead. Whether this handle should snap to other geometry during interactions.\n\t */\n\tcanSnap?: boolean\n\t/** The type of snap to use for this handle */\n\tsnapType?: 'point' | 'align'\n\t/** The ID of the handle to use as reference point for shift-modifier angle snapping */\n\tsnapReferenceHandleId?: string\n\t/** The fractional index used for ordering handles */\n\tindex: IndexKey\n\t/** The x-coordinate of the handle in the shape's local coordinate system */\n\tx: number\n\t/** The y-coordinate of the handle in the shape's local coordinate system */\n\ty: number\n}\n"],
  "mappings": "AA2BO,MAAM,kBAAkB,oBAAI,IAAI,CAAC,UAAU,WAAW,UAAU,OAAO,CAAU;",
  "names": []
}
