{
  "version": 3,
  "sources": ["../../../../../src/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.ts"],
  "sourcesContent": ["import { Computed, RESET_VALUE, computed, isUninitialized } from '@tldraw/state'\nimport type { RecordsDiff } from '@tldraw/store'\nimport type { TLRecord } from '@tldraw/tlschema'\nimport { TLPageId, TLShape, TLShapeId, isShape } from '@tldraw/tlschema'\nimport { objectMapValues } from '@tldraw/utils'\nimport { Box } from '../../../primitives/Box'\nimport type { Editor } from '../../Editor'\nimport { RBushIndex, type SpatialElement } from './RBushIndex'\n\n/**\n * Manages spatial indexing for efficient shape location queries.\n *\n * Uses an R-tree (via RBush) to enable O(log n) spatial queries instead of O(n) iteration.\n * Handles shapes with computed bounds (arrows, groups, custom shapes) by checking all shapes'\n * bounds on each update using the reactive bounds cache.\n *\n * Key features:\n * - Incremental updates using filterHistory pattern\n * - Leverages existing bounds cache reactivity for dependency tracking\n * - Works with any custom shape type with computed bounds\n * - Per-page index (rebuilds on page change)\n * - Optimized for viewport culling queries\n *\n * @internal\n */\nexport class SpatialIndexManager {\n\tprivate rbush: RBushIndex\n\tprivate spatialIndexComputed: Computed<number>\n\tprivate lastPageId: TLPageId | null = null\n\n\tconstructor(public readonly editor: Editor) {\n\t\tthis.rbush = new RBushIndex()\n\t\tthis.spatialIndexComputed = this.createSpatialIndexComputed()\n\t}\n\n\tprivate createSpatialIndexComputed() {\n\t\tconst shapeHistory = this.editor.store.query.filterHistory('shape')\n\n\t\treturn computed<number>('spatialIndex', (_prevValue, lastComputedEpoch) => {\n\t\t\tif (isUninitialized(_prevValue)) {\n\t\t\t\treturn this.buildFromScratch(lastComputedEpoch)\n\t\t\t}\n\n\t\t\tconst shapeDiff = shapeHistory.getDiffSince(lastComputedEpoch)\n\n\t\t\tif (shapeDiff === RESET_VALUE) {\n\t\t\t\treturn this.buildFromScratch(lastComputedEpoch)\n\t\t\t}\n\n\t\t\tconst currentPageId = this.editor.getCurrentPageId()\n\t\t\tif (this.lastPageId !== currentPageId) {\n\t\t\t\treturn this.buildFromScratch(lastComputedEpoch)\n\t\t\t}\n\n\t\t\t// No shape changes - index is already up to date\n\t\t\tif (shapeDiff.length === 0) {\n\t\t\t\treturn lastComputedEpoch\n\t\t\t}\n\n\t\t\t// Process incremental updates\n\t\t\tthis.processIncrementalUpdate(shapeDiff)\n\n\t\t\treturn lastComputedEpoch\n\t\t})\n\t}\n\n\tprivate buildFromScratch(epoch: number): number {\n\t\tthis.rbush.clear()\n\t\tthis.lastPageId = this.editor.getCurrentPageId()\n\n\t\tconst shapes = this.editor.getCurrentPageShapes()\n\t\tconst elements: SpatialElement[] = []\n\n\t\t// Collect all shape elements for bulk loading\n\t\tfor (const shape of shapes) {\n\t\t\tconst bounds = this.editor.getShapePageBounds(shape.id)\n\t\t\tif (bounds && bounds.isValid()) {\n\t\t\t\telements.push({\n\t\t\t\t\tminX: bounds.minX,\n\t\t\t\t\tminY: bounds.minY,\n\t\t\t\t\tmaxX: bounds.maxX,\n\t\t\t\t\tmaxY: bounds.maxY,\n\t\t\t\t\tid: shape.id,\n\t\t\t\t})\n\t\t\t}\n\t\t}\n\n\t\t// Bulk load for efficiency\n\t\tthis.rbush.bulkLoad(elements)\n\n\t\treturn epoch\n\t}\n\n\tprivate processIncrementalUpdate(shapeDiff: RecordsDiff<TLRecord>[]): void {\n\t\t// Track shapes we've already processed from the diff\n\t\tconst processedShapeIds = new Set<TLShapeId>()\n\n\t\t// 1. Process shape additions, removals, and updates from diff\n\t\tfor (const changes of shapeDiff) {\n\t\t\t// Handle additions (only for shapes on current page)\n\t\t\tfor (const shape of objectMapValues(changes.added) as TLShape[]) {\n\t\t\t\tif (isShape(shape) && this.editor.getAncestorPageId(shape) === this.lastPageId) {\n\t\t\t\t\tconst bounds = this.editor.getShapePageBounds(shape.id)\n\t\t\t\t\tif (bounds && bounds.isValid()) {\n\t\t\t\t\t\tthis.rbush.upsert(shape.id, bounds)\n\t\t\t\t\t}\n\t\t\t\t\tprocessedShapeIds.add(shape.id)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Handle removals\n\t\t\tfor (const shape of objectMapValues(changes.removed) as TLShape[]) {\n\t\t\t\tif (isShape(shape)) {\n\t\t\t\t\tthis.rbush.remove(shape.id)\n\t\t\t\t\tprocessedShapeIds.add(shape.id)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Handle updated shapes: page changes and bounds updates\n\t\t\tfor (const [, to] of objectMapValues(changes.updated) as [TLShape, TLShape][]) {\n\t\t\t\tif (!isShape(to)) continue\n\t\t\t\tprocessedShapeIds.add(to.id)\n\n\t\t\t\tconst isOnPage = this.editor.getAncestorPageId(to) === this.lastPageId\n\n\t\t\t\tif (isOnPage) {\n\t\t\t\t\tconst bounds = this.editor.getShapePageBounds(to.id)\n\t\t\t\t\tif (bounds && bounds.isValid()) {\n\t\t\t\t\t\tthis.rbush.upsert(to.id, bounds)\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis.rbush.remove(to.id)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// 2. Check remaining shapes in index for bounds changes\n\t\t// This handles shapes with computed bounds (arrows bound to moved shapes, groups with moved children, etc.)\n\t\tconst allShapeIds = this.rbush.getAllShapeIds()\n\n\t\tfor (const shapeId of allShapeIds) {\n\t\t\tif (processedShapeIds.has(shapeId)) continue\n\n\t\t\tconst currentBounds = this.editor.getShapePageBounds(shapeId)\n\t\t\tconst indexedBounds = this.rbush.getBounds(shapeId)\n\n\t\t\tif (!this.areBoundsEqual(currentBounds, indexedBounds)) {\n\t\t\t\tif (currentBounds && currentBounds.isValid()) {\n\t\t\t\t\tthis.rbush.upsert(shapeId, currentBounds)\n\t\t\t\t} else {\n\t\t\t\t\tthis.rbush.remove(shapeId)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate areBoundsEqual(a: Box | undefined, b: Box | undefined): boolean {\n\t\tif (!a && !b) return true\n\t\tif (!a || !b) return false\n\t\treturn a.minX === b.minX && a.minY === b.minY && a.maxX === b.maxX && a.maxY === b.maxY\n\t}\n\n\t/**\n\t * Get shape IDs within the given bounds.\n\t * Optimized for viewport culling queries.\n\t *\n\t * Note: Results are unordered. If you need z-order, combine with sorted shapes:\n\t * ```ts\n\t * const candidates = editor.spatialIndex.getShapeIdsInsideBounds(bounds)\n\t * const sorted = editor.getCurrentPageShapesSorted().filter(s => candidates.has(s.id))\n\t * ```\n\t *\n\t * @param bounds - The bounds to search within\n\t * @returns Unordered set of shape IDs within the bounds\n\t *\n\t * @public\n\t */\n\tgetShapeIdsInsideBounds(bounds: Box): Set<TLShapeId> {\n\t\tthis.spatialIndexComputed.get()\n\t\treturn this.rbush.search(bounds)\n\t}\n\n\t/**\n\t * Get shape IDs at a point (with optional margin).\n\t * Creates a small bounding box around the point and searches the spatial index.\n\t *\n\t * Note: Results are unordered. If you need z-order, combine with sorted shapes:\n\t * ```ts\n\t * const candidates = editor.spatialIndex.getShapeIdsAtPoint(point, margin)\n\t * const sorted = editor.getCurrentPageShapesSorted().filter(s => candidates.has(s.id))\n\t * ```\n\t *\n\t * @param point - The point to search at\n\t * @param margin - The margin around the point to search (default: 0)\n\t * @returns Unordered set of shape IDs that could potentially contain the point\n\t *\n\t * @public\n\t */\n\tgetShapeIdsAtPoint(point: { x: number; y: number }, margin = 0): Set<TLShapeId> {\n\t\tthis.spatialIndexComputed.get()\n\t\treturn this.rbush.search(new Box(point.x - margin, point.y - margin, margin * 2, margin * 2))\n\t}\n\n\t/**\n\t * Dispose of the spatial index manager.\n\t * Clears the R-tree to prevent memory leaks.\n\t *\n\t * @public\n\t */\n\tdispose(): void {\n\t\tthis.rbush.dispose()\n\t\tthis.lastPageId = null\n\t}\n}\n"],
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